Журнал обновлений:
Обновление: 2 дек. 2022 в 5:45
- Reduced LoD distance to Vanilla
- Fixed US flag patches on US T2
Обновление: 29 ноя. 2022 в 23:05
Hotfix version v.0.5g beta
- Added Match ammunition loads to certain breeds (Match ammo deal more HP damage and provide increased range for sharpshooters/snipers) [7.62x51 M118LR, 7.62x51 MK316, 7.62x54R 7N1, 7.62x54R 7N14)
- Added 7.62x54R 7N13 AP cartridges for Russian T4 and T5 machine gunners
- Fixed M1126 Stryker and M109A7 Paladin M2/MK19 to have proper magazine capacity
- Increased damage of .300 Winchester Magnum
- Changed localization of "Spetsnaz" to "Razvedchiki/Razvedchik" (Recon troop)
- Updated M-ATVs to have proper US military designations (M1240 and M1277)
- Reduced the limits of dead bodies/vehicles to slightly increase long-term performance
Обновление: 6 ноя. 2022 в 2:17
Hotfix version v.0.5f beta2
- Redone model of M1A2 SEPv2 to use proper CROWS (M153 CROWS II)
- Replaced 7.62x51 M80 with 7.62x51 M80A1 on Bundeswehr faction
Обновление: 5 ноя. 2022 в 7:35
Hotfix version v.0.5f beta
- Conquest now only uses large maps (credits to BigOlCritty for the setup)
- Updated models of M1A2 SEPv2/3
- Increased render distance
- Adjusted accuracy drop off for extended range addon version
Обновление: 4 ноя. 2022 в 18:47
Hotfix version v.0.5e beta2
- Fixed crash on Conquest
Обновление: 4 ноя. 2022 в 12:16
Hotfix version v.0.5e beta
- Added various assistant weapon specialist breeds (Editor only for now)
- Added 7.62x39 57-N-231 PS (1989) and 57-T-T45M1 cartridge loads to breed loadouts as well as their parameters
- Minor localization update
Обновление: 3 ноя. 2022 в 8:30
Hotfix version v.0.5d beta
- Which kind of ammunition loaded on the weapon now actually matters and has an impact on damage and penetration of small arms
- Fixed the RNG of extra damage that can be dealt with firearms
- AI-controlled units can now fully die or be "executed" without having to wait them bleed out by getting shot or blown up. This does not affect player-controlled units for the sake of campaign and newbie/casual-friendliness
- Tweaked GRM and UAF loadouts slightly
- Added proper incendiary effects on autocannon ammunition that are labeled on having incendiary properties
- Added incendiary effect on 14.5mm API
- Added 5.56x45 MK318 SOST loads on UAF T4 and T5 breeds
- Added 5.45x39 7N6M loads on some Rebel and Russian breeds
- Increased (Optic) MG range from 140m to 160m (300m for extended range addon version)
- Minor localization update
Pro tip: 5.56 M855A1, MK318, and 5.45 7N10 ammunition deal substantially more damage than M855 and 7N6 ammo, and so does 7.62x51 M80A1 compared to M80
Обновление: 2 ноя. 2022 в 11:29
Quick fix
- Fixed missing entity on MP7 magazines
Обновление: 2 ноя. 2022 в 7:40
Hotfix version v.0.5c beta
- Added extra ammunition, grenades, weapons on various vehicle inventories to be picked up from
- Fixed GRM fighters in GRM Mission 1 who lacked weapons
- FGM-148 Javelins and a few missiles stowed in US Army Strykers and Bradleys for squad anti-tank use
13.08.22 - 14.09.22
Hotfix version v.0.4q10
- Added varieties of Bekas-12 shotguns
- Fixed human.mdl
- Added dual optic zoom settings for G36A2 FPS view
- Added new USSOCOM skins, replaced U.S. Navy SEALs with U.S. Army Special Forces (Green Berets)
Hotfix version v.0.4q9
- New shooting from cover animation by Warrior250 (original source: America's Army Proving Grounds)
Hotfix version v.0.4q8
- Added several new weapons and changed some breed loadouts
M4A1 Block II, Type 56 series (China), M70 series (Yugoslavia), AK-47 Type 3 series (USSR)
- Added ACOG with RMR and EOTech with G33 magnifier as new optical attachments. Weapons equipped with variable or dual optics can be toggled between their zoom levels or which sight to use by scrolling using MMB
- US Army/USMC-issued M4A1 carbines and M27 IARs now come with Gen 3 Magpul Pmags. Marine M27s are equipped with ACOGs with RMR.
Hotfix version v.0.4q7
- More consistent detection radius of units
-Tweaked suppressor detection radius, so that they are not incredibly overpowered and making the enemies not hear or detect it as if they are whisper quiet
Previously, all suppressed weapons share the same detection radius of 0.25 of their effective range.
Suppressors are not as quiet as Hollywood and video games portray. They are actually still very loud. High-velocity supersonic rounds (5.56, 7.62, .338) will create an unsuppressed noise signature of around 150-160dB and suppressors will reduce this to a still extremely loud 120-130db.
But what makes a DIFFERENCE is that it becomes much more harder to pinpoint where a round fired from a suppressor comes from, along with mitigation of muzzle flash, so while you can hear it, it is still harder to pinpoint the location of the gunshot.
Subsonic rounds will also be taken into account, as they are far quieter. Thus, suppressed weapons will have VARYING amount of detection radius based on caliber and velocity. A handgun or SMG firing subsonic velocity will have far less detection radius than an assault rifle or SBR firing supersonic velocity, for example.
This will make certain weapons such as AS Val, VSS Vintorez, plus SMGs and handguns as quieter stealth weapons that are best used to remain more undetectable as compared to using suppressed assault rifles.
New Detection Radius for Suppressed Weapons:
Rifles - 0.7
Rifles (Slower Velocity, 7.62x39) - 0.6
SMGs - 0.35/0.4
Pistols - 0.25
Subsonic Stealth Weapons (AS VAL/VSS) - 0.15
Hotfix version v.0.4q6
- Added tan AN/PEQ-15s to US military-issued weapons
- Reverted many textures back to original configurations
Hotfix version v.0.4q5
- Fixed USA Mission 7 missing ammunition for Abrams
- Added new death animations (original assets belong to BWS - Gates of Hell)
27.06.22 - 05.07.22
Hotfix version v.0.4o5
- Improved infantry 3rd person Advanced Direct Control 1st level view
- Given more M11s to US Army (stand-in till M17s are available)
Hotfix version v.0.4o4
- Fixed OpsCore helmets on US T4/T5 having the wrong camo in desert
- Added proper T-90A textures for all factions
- Updated German T3 skins
- Updated Russian T4 and T5 skins
- Minor bug fixes
Hotfix version v.0.4o3
- Updated US and German T4 and T5, US armor crew skins to be more refined
- More VHS-2s given for UAF T4s and T5s
- Price adjustments, BLUFOR has cheaper spec ops compared to OPFOR's
- Reduced damage drop over distance past maximum range of weapons
- Fixed T-90A's armor values
- Fixed T-90A having wrong ammo on US mission 10
- Increased starting MP in evac game modes, removed invulnerability time of units
- Reduced firing delay of MGs
- Minor AI bot adjustments
WarFighter now has a Discord server, if you are interested. Link in the description
Hotfix version v.0.4o2
- Further price tweaks
- Added a few new sounds
- Added new squads/breeds for RGF -- T2B Kontraktniki (these guys are better skilled and equipped than the other T2 Kontraktniki)
- "Veterany" renamed to Motostrelki, "Airborne" term on T3B US Army squads removed as they are meant to reflect US Army infantry that upholds better standards
- Added new grenades (M61, RGN, RGO)
- Randomized types of grenades between breeds. You can find mixes of different types of frags on some factions.
- Rebel breeds generally have 2x the amount of frag grenades compared to other factions as their unique perk
- Improved AI bots in multiplayer games and Conquest (they spread out and cover sectors over the zones more, get counters more often, and be more aggressive)
- Redone weapon and inventory space
- Added "ALL" alliance in multiplayer games.
Hotfix version v.0.4o
- Added Radio Operator to each faction (CP reduction if kept alive)
- Added T-90A to all OPFOR factions
- Added BMP-2 to Rebels
- New German voices
- Ammo loadouts of all MBTs reworked -- they now have 50/50 split between Sabot and anti soft target shells
- Price tweaks
30.05.22 - 26.06.22
- Added new unit select interfaces (credits to 1992 Dying World/ALC team)
- Tracer aesthetics overhaul
- MK17 added to UAF arsenal, G36 added to Rebel arsenal
- Col made another variant of the Ukrainian skins, devoted for the Reddit battalions
- Added Ukrainian skins by Colonel Rooster (breeds not included)
- Added captured Leopard 2A4 for Rebels
- Fixed M134 Humvee not appearing in Conquest (Credit to WATAZI for the suggested fix)
- Fixed localization/naming crash
- Added few new voices
- Fixed weapon sights being too dark
- Added new 120mm gun aftershell sounds (thanks Bradley Weiss)
- Substantially increased HE blast radius
- Updated US Army T2 skins
- BMP-2M Russian texture added
- Changed vehicle gun shell tracers
- Added two maps by Pricey, Eastern Europe and Syria (Experimental) - Added new aftershell sounds for Abrams, Leopard 2, and M60A3
- Added distant sounds for ATGMs
- New muzzle.inc properties
- New ATGM fly fx (thanks Diesel)
- Added discarding sabot effects/litters when an MBT fires
- Added BMP-3 for Russia
- Added AMX-30B2 (Editor)
- Added Rebel captured Leopard 2A4 (Editor)
- Added UAF Police HMMWV and BRDM-2 skins (Editor)
- Minor bug fixes
- Fixed penetration values of KEW series Sabot for L/44 guns (they wrongly used L/55 values)
- Tweaked DC camera of T-72B3s